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Night Owl 6
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Night Owl's Shareware - PDSI-006 - Night Owl Corp (1990).iso
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034a
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CHANGES.TXT
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1991-08-09
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5KB
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140 lines
CHANGES FOR VERSION 1.12
First general release!
The characters can now choose their gender. Added Amzons and Heroines.
Fixed a couple of display 'uglies'.
Disallowed leading spaces in character names.
With this version, I'll start distributing the exe in a
compressed format.
Corrected a bug in 'drop item' code, and another that happened if
a player was slain by a wandering monster (under ceratin unlikely
conditions).
CHANGES FOR VERSION 1.11
Added a new command-line option, which I'm leaving mostly undocumented.
In short, don't mistakenly put '-F' as an option to the program. You'll
get a HUGE and largely USELESS error-file, which will NEVER be cleaned
up by the program.
Re-wrote the daily clean-up routines.
Added a simple 'progress indicator' for daily and weekly clean-ups
Added a 'recheck today's mail' command
Disallowed leading spaces in character names
CHANGES FOR VERSION 1.10
Numerous changes in implementation -- shouldn't be apparent to
the user/sysop.
The ability to register the software has been added. Registration
allows the sysop some control over the time the player is allowed
in the door, and over the rate of AP recovery. See the sysop docs
and REGISTER.TXT for details.
Added the ability to define the sysop's name. Won't appear on-
screen until the game is registered, however.
Added the ability for terrain to issue messages to the user
(things like "You are now in a broken-down old temple").
Extensive modifications to the documentation.
Extensive changes to the Dungeon itself.
Improved the 'overhead view' algorithm for what I hope is the
last time.
Used newer version of CKIT (registered).
Added 'ugly mode' to screen display. Gives more room for the
text area, at some aesthetic cost.
Corrected a bug -- if you made an item using MAJOR CREATION
(which is stupid, since you can make items with the less-
exhausting MINOR CREATION), you got "Something Invisible".
Added Zombies & Ghouls.
Added XRAY, LOCATE and CONTROL.
Weekly cleanups will now spread around a few independant
creatures.
Independant creatures can now live out their rather meaningless
lives; moving, attacking players, grabbing stuff.
Action points are now calculated a bit differently. If your
agility <= 15, you get a number of points equal to your agility.
Every two points above 15, you get 1 more. (This ratio of 1 AP /
2 agility is modifiable, if the sysop registers his copy of the
program).
I'm not distributing it in PKLITEd form, as I had planned -- the
licensing fee is beyond my means.
CHANGES FOR VERSION 1.03ß
Improved semaphoring -- now based on record-locking (although
I'm putting off full implementation a few days)
Updates to the 'Surroundings' display are now rather faster.
SENSE MAGIC and DETECT MAGIC are now a little more informative
(allows distinction between spells ON and spells IN an item)
Added a 'fast move' option (toggle between moving 1 and moving 3
spaces)
Players should no longer be allowed to summon Wimps/Fighters/Heros
and kill them for the experience...similarly, controlled creatures
can't attack their controller.
Counterattacks by non-player creatures worked a little funny.
You could end up with a character with HP < 0, which caused all
sorts of problems.
I allow new wizards an extra 10 AP on their first turn -- I think
it'll help people get interested. Hope so, anyway.
CHANGES FOR VERSION 1.02ß
Removed the check for page-length and ANSI graphics status --
they didn't seem to work very well.
Modified the map slightly.
CHANGES FOR VERSION 1.01ß
Cursoring didn't work (except in local mode) -- made the game
pretty much unplayable.
Fixed a bug that sometimes left a player on the map when he died,
instead of replacing his symbol with that of a corpse. This
had undesirable side-effects later.
There was a bug that sometimes allowed players to pick up and
carry corpses (which are actually not pickupable) -- if they
were the corpses of players.
Changed the syntax for running locally: used to be WIZARD LOCAL <name>;
now it's simply WIZARD, and you'll be prompted for the name. Even
in local mode, I'm now going through CKIT for primitive I/O.
WIZARD can now generate its own GENERIC.SYS file, should it need
one -- which it will, in local mode.